I am a second-year PhD student at HKUST(GZ), co-supervised by Prof. Dr. Xin Tong (ARK Lab) and Prof. Mirjana Prpa (FEAR Lab). My current research focuses on designing tangible interfaces that foster inclusive learning environments for neurodivergent learners. I earned my master's degree in Digital and Interaction from Politecnico di Milano. My broader research interests encompass Extended Reality (XR), generative AI, and embodied interaction design. If you share a passion for these areas, I'm enthusiastic about connecting to exchange ideas and collaborate.
April 21 – 26, 2026 · Milan, Italy
A six-day research visit across Brera, Centro, Isola, Tortona, and Rho Fiera — tracking installations on 3D printing, tangible interfaces, generative AI, and inclusive design, alongside concurrent PQE preparation.
Proceedings of the 24th ACM Interaction Design and Children (IDC), 2025
Enhancing children's understanding of farming through tangible user interfaces and embodied interaction design.
Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST), 2024
An AI-powered wearable musical instrument designed to enable novice players to create music through intuitive interaction.
In processing of Chinese CHI 2023
We designed the virtual pets' visual appearances by following the design guidelines from the Five Factor Model (FFM) in voxel format. We conducted a study to investigate people’s perceptions of virtual pets’ personalities and appearances through two user studies.
In processing of Chinese CHI 2023
Research on typical development (TD) children's privacy learning often neglects autistic children's unique needs. Therefore, our study aims to understand their challenges in learning privacy and design an effective privacy education game for them. We designed a serious game, RedCapes, and recruited 9 autistic children and 6 TD children to evaluate the game.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference
Explored the design of a prototype named WooGu with tangible user interfaces (TUI) and embodied interactions, which aims to improve young children’s food literacy. WooGu presents three design features: a cube displaying user interfaces, step-by-step tasks guiding children to learn food from farm to table, and hands-on props made by cardboard empowering embodied interactions.
2023 IEEE International Conference on Multimedia and Expo Workshops (ICMEW)
In this work, we propose PetGen, an application that can generate varying virtual pets' appearances following the Five-Factor Model (FFM) based on AI algorithms. The 3D voxel virtual pets' appearances were initialized under four initial archetypes and then underwent recombination, dyeing, and texturing stages, where AI algorithms were applied as filters.
2022 International Conference on Cyberworlds (CW)
In this research, we designed a 360° VR video-based prototype environment to depict real-life scenarios of a refugee camp in Southern Bangladesh. Our study consists of 2 conditions: active (i.e., selecting thematic video clips freely) and passive (i.e., watching sequence-determined clips passively).